I've done some work for projects that are available to the public[1]. You can look at my contributions[2].
In my time at Casper[3] I've worked on a few things. Most notably, I've worked on the node software, which allows you to run a network node on your own computer[4]. It's written in Rust and is open source. You can find it here[5].
Less notably[6], I've also worked on software downstream from the node. Clients, integrations, SDKs, tooling, you name it. You can find the bulk of it here[7].
I enjoyed my time at Casper, and I'm proud of the work I did. I'm also grateful for the opportunity to have worked on such an interesting project with a wonderful team of engineers.
Arguably the most recognizable[8] project I've had the chance to work on. Regardless of its current reputation, it still holds an important place in my career. I've helped with minor scripting:
I've also done some shader work for the game:
This game and its developer have always been prone to drama; This makes it hard to recommend. Still, you can find the game here.
Okay, okay. This is technically cheating. This project is not open source, neither can you see[13] the binaries. HOWEVER, there are plans to talk about it on this site — I already have some posts on it, ready, waiting to be published! It's really cool for a couple reasons:
None of these look cool or impressive in isolation; but add all of them together, and I think it's pretty neat! Please stay tuned for the blogposts, I promise they'll be a good read!
You're looking at it! It's written in Rust using the Axum crate, and it's strongly filesystem driven. Pretty much everything here is a markdown file! How neat!