My work

... a portfolio

I've done some work for projects that are available to the public[1]. You can look at my contributions[2].

Yandere Simulator

Arguably the most recognizable[3] project I've had the chance to work on. Regardless of its current reputation, it still holds an important place in my career. I've helped with minor scripting:

I've also done some shader work for the game:

This game and its developer have always been prone to drama; This makes it hard to recommend. Still, you can find the game here.

Unnamed™ game engine

Okay, okay. This is technically cheating. This project is not open source, neither can you see[8] the binaries. HOWEVER, there are plans to talk about it on this site — I already have some posts on it, ready, waiting to be published! It's really cool for a couple reasons:

None of these look cool or impressive in isolation; but add all of them together, and I think it's pretty neat! Please stay tuned for the blogposts, I promise they'll be a good read!

This website

You're looking at it! It's written in Rust using the Axum crate, and it's strongly filesystem driven. Pretty much everything here is a markdown file! How neat!